![]() Each Power Level upgrade adds more bullets, with the final one having 13. ![]() Ion Blaster fires multiple red ions that are spread out evenly and accelerate as they go. This page describes the latest version of this weapon. The current version seen in Universe, that returns to Chicken Invaders 1's bullet barrage roots.The version seen in the episodes following The Next Wave, which is similar to that game's but weaker.The version seen in the flash version of The Next Wave, introducing triple bullets and decreasing the bullet count even more.The redesigned version in The Next Wave, with double bullets and decreased bullet count.The first version in Chicken Invaders 1.It went through the most revisions out of all weapons: This weapon has three types of projectiles.Ion Blaster is the only weapon in Chicken Invaders 1 and the starting weapon in The Next Wave and Revenge of the Yolk. Projectiles: Five Strong from the center, near and far outletsĭamage per second (Base/Booster): 19737 / 29605 Projectiles: Four Strong from the near and far outletsĭamage per second (Base/Booster): 15789 / 23684 Projectiles: Two Strong from the near outlets and two Medium from the far outletsīase damage per volley: 1250 (2x375 + 2x250)ĭamage per second (Base/Booster): 13158 / 19737 Projectiles: One Strong from the left near outlet, three Medium from the right near and far outletsīase damage per volley: 1125 (1x375 + 3x250)ĭamage per second (Base/Booster): 11842 / 17763 Projectiles: Four Medium from the near and far outletsĭamage per second (Base/Booster): 10526 / 15789 Projectiles: Three Medium from the near and left far outlets, one Weak from the right far outletīase damage per volley: 875 (3x250 + 1x125)ĭamage per second (Base/Booster): 9211 / 13816 Projectiles: Two Medium from the near outlets and two Weak from the far outletsīase damage per volley: 750 (2x250 + 2x125)ĭamage per second (Base/Booster): 7895 / 11842īase overheat time: 8s This value remains constant at subsequent levels Projectiles: One Medium from the left near outlet, three Weak from the right near and far outletsīase damage per volley: 625 (1x250 + 3x125)ĭamage per second (Base/Booster): 6579 / 9868 Projectiles: Four Weak from the near and far outletsĭamage per second (Base/Booster): 5263 / 7895 Projectiles: Three Weak from the center and near outletsĭamage per second (Base/Booster): 3947 / 5921 Projectiles: Two Weak from the near outletsĭamage per second (Base/Booster): 2632 / 3947 Projectiles: One Weak fired from one of the near outlets, alternating between themįirerate (Base/Booster): 10.53/s / 15.79/s This value remains constant at subsequent levelsĭamage per second (Base/Booster): 1316 / 1974 After fully upgrading, it weighs 530kg and uses up 410 KW of energy. Without upgrading, it weighs 190kg and uses up 335 KW of energy. Its price in the galactic shop is 150, and upgrades cost 4350 in total, with each one costing more than the previous one. Like other weapons, the Vulcan Chaingun exists as an item that can be bought either in the Galactic Store or at Heroware stores. Attack of the Giant Crab ( Ultimate Omelette only).Mother-Hen Ship's Shell ( Ultimate Omelette)Įnemies and Bosses that are strong against the Fire group:.Big Chicken ( Revenge of the Yolk only).It's a member of the Fire group, so it has its weaknesses and strengths.Įnemies and Bosses that are weak to the Fire group: ![]()
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